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Istilahlain peranan hero yang sering digunakan di dalam dota 2 : Initiator : hero yang memiliki spell area dan mudah untuk bergerak di segala medan perang,umumnya hero ini sangat gampang untuk menculik hero-hero yang memiliki hp ini adalah : Batrider,Disruptor,Queen of Pain,dan lain-lain. Jungler : ini adalah hero yang
cash. Lane PresenceLanePresenceWin RateKDA RatioGPMXPMSafe your Drow Ranger performance with Dotabuff's new Hero Mastery!Analyze NowNew!Trending Guide2023-06-12 Safe Lane Core 3410 EuropeDire~ 5500 Ratio68%Team Kill %839GPM965XPM283APM5Runes62/167/266LH 10/20/30121518082521292332043355Most Popular Ability Build Rate1391051314162478612181511Most Used ItemsThis WeekItemMatchesWinsWin RatePower Treads371,297184, Band295,266138, Pike281,968156, Edge191,309104, Style178,166105, King Bar104,05753, Shard101,15256, Lance100,84340, Scepter85,54649, Wand78,02637, VersusThis WeekHeroAdvantageWin VersusThis WeekHeroDisadvantageWin RateMatchesPhantom Updated 2023-06-14Win RateThis WeekPick RateThis WeekMeta TrendsThis WeekTalent Pick Rate+ Multishot Win Pick Rate+ Marksmanship Chance+ Win Pick Gust Win Pick Rate+ Multishot Damage+ Win Pick Multishot Win Pick Rate+ Reveals Invisible Units+ Win Pick Rate+15 Frost Arrow Win Pick Rate+ Gust Self Movement Speed+ Win RateMore Popular +WIN%Hero RankingsRankPlayerHero 2023-05-316, 2023-06-086,2763rdGorgc 2023-05-256,0464thnanika 2023-05-306,0015th不要急於生活 2023-05-175,9066th2099 2023-05-295, 2023-05-315, 2023-05-255,509Time PlayedPeriodDurationTotal32868y 185d 7h 13mThis Month32y 133d 10h 5mHero AttributesMovement speed300Sight range1800/ attack - 56Attack CosmeticsThere appears to be no cosmetics for Drow Ranger
Gameplay[] Playstyle Drow Ranger is a deadly archer, chilling and killing her enemies with volleys of Frost Arrows. Her powerful Multishots will tear through her enemies from a safe distance, and a timely Gust can silence groups of enemies at pivotal moments. With her great Marksmanship, she can pierce the armor of her foes and deal tremendous damage. However, Drow Ranger is fairly fragile with no decent escape ability, thus she often struggles against faster and more aggressive melee heroes. Pros Cons High single target damage. Good chaser. Buffs other ranged heroes. Decent at farming. Has got 2 semi-disables powerful slow and silence Dependent on attributes. No escape mechanism. Fragile, slow, and easily ganked. Slow attack animation. Somewhat demands mana. Ultimate can be disabled if opponents get too close. Carry[] Prioritize Multishot and Marksmanship to increase Drow Ranger's damage output. An early point in Frost Arrows allows Drow Ranger to harass without drawing creep aggro. If properly protected by supports, Drow Ranger can rush Multishot instead of Frost Arrows in order to maximize her damage potential, thus ensuring a power spike at level six. Ability Builds[] Generic Drow Ranger 1234567891011121314151617182025 Free Farming Drow Ranger 1234567891011121314151617182025 Talents[] Tips & Tactics[] General[] Drow Ranger is usually played in the safe lane, with a support. Drow Ranger is easily ganked. Make sure not to overextend if your support is not nearby. Drow Ranger is all about positioning, since her Marksmanship bonus is disabled if an enemy closes to within 400 range, and because she is extremely fragile. Because of the damage bonuses from her abilities, Drow Ranger is slightly less dependent on items than other carries, but can still be shut down in the early game. Be careful not to take any needless risks. Drow Ranger deals more damage to buildings than other carries thanks to her building items that directly grant her stats, and should always capitalize on any opportunity to take down a tower. Due to her slow attack animation, Drow Ranger should focus primarily on farming until she has her first point in Marksmanship. If you are having trouble timing last hits, try moving closer to the creep wave. Animation cancelling with the Stop hotkey S by default can also help with timing. In general, Drow Ranger tends to build items that grant her stats instead of raw damage, because Multishot only uses base damage, not bonus damage, and Marksmanship grants bonus agility based on her current agility base and bonus. She desperately needs Agility and Strength for obvious reasons, but she also needs Intelligence as her abilities and items are extremely mana-cost intensive. A simple Silver Edge Manta BKB costs a whopping 250 mana, not to mention her 3 basic abilities have extremely high mana-costs compared to her mediocre mana pool. Abilities[] Frost Arrows[] With level four Frost Arrows, Drow Ranger can kite most melee heroes. Manually casting Frost Arrows known as orbwalking prevents Drow Ranger from drawing creep/tower aggro. Use this tactic to harass, kite, and escape enemies when caught out. Use Frost Arrows sparingly during the early game, as they can drain Drow Ranger's mana fairly quickly. Frost Arrows are good for harassing enemies in lane, allowing Drow Ranger to land several hits while the target slowly retreats. Because of the slow, Drow Ranger does not need to constantly try and catch up to her target, meaning that she should always be kept at least 400 range away to ensure Marksmanship's bonus damage is active. At higher levels, Drow Ranger can simultaneously kite and attack enemies with Frost Arrows. Frost Arrows can be used to slow and prevent an enemy from chasing down an ally. Always toggle autocast on Frost Arrows when you anticipate an incoming fight. Combined with almost any other source of slow, Frost Arrows will reduce enemies to a crawl. Frost Arrows can be used to kite and farm jungle creeps, although this can be mana intensive. When chasing multiple enemies with your team, hitting each target once, or cycling through targets, may prevent any of them from getting away. With Aghanim's Scepter, Frost Arrows essentially becomes an area-of-effect slow. Gust[] Gust is Drow Ranger's only means of defense, and should not be used lightly. Use Gust defensively to push enemies who get too close, keeping them beyond the 400 Marksmanship bonus range. Use Gust offensively to interrupt enemies who try to react to your attacks with a disable or an escape ability. With Blink Dagger, Drow Ranger can use Gust to initiate on and gank single targets. If an enemy is already hit by a long disable such as Cyclone or Disruption, Drow Ranger can move to the opposite side of her target, and push them backwards with Gust right after the first disable ends. In a teamfight, try to catch as many enemies with Gust as possible, preferably as a follow up to your team's initiator. This will shut down the enemy for several seconds, during which Drow Ranger can pick off one or two targets. Use Gust on an enemy team in the Roshan Pit to push them further inside, and render them unable to respond. With good timing, it is possible to push enemies onto different elevations like cliffs. With a Shadow Blade, Drow Ranger can gank by taking a shot with the effect of Frost Arrows to break the invisibility, then immediately using Gust. This leaves the target slowed, and silenced, and therefore unable to react apart from using items. Multishot[] Multishot can be used to great extent when flash farming, having a support stack the small camp in the early game then using Multishot can help Drow possibly acquire a neutral drop, which could accelerate her game. Multishot can be used during team fights from a safe distance, potentially hitting multiple heroes up to 3 times with high damage frost arrows. Multishot can be used to hit multiple camps at the same time. Multishot is excellent when defending towers, as you hit creeps and heroes from a safe distance. Multishot can be useful to finish off enemies that get out of range or into the fog of war with low health; as it has two times Drow's normal attack range and can hit enemies in the fog of war. Tips needed. Marksmanship[] Marksmanship's particle effect disappears when enemies are nearby. Items[] Starting items Early game Mid game Late game Situational items Mask of Madness is a good source of lifesteal, and is useful for farming. It also provides a nice boost to Drow Ranger's attack and movement speed, but it comes at the cost of being unable to use her Frost Arrows. In late game, it can be disassembled to build Satanic and/or Butterfly. Silver Edge builds naturally from Shadow Blade, providing valuable stats and break. Diffusal Blade allows Drow Ranger to ambush an enemy hero with Gust, then quickly burn away their mana during the silence period. Aghanim's Scepter causes Drow Ranger's attacks to splinter, hitting two random units near the primary target. Alone, it can be a weak upgrade, but combined with several attack modifier items, it can allow Drow to heavily damage a grouped up enemy team. Mjollnir is typically picked up if planning to build Aghanim's, as it speeds up her early farming ability, and the secondary splinter shots will be able to proc Chain Lightning. Satanic provides Drow Ranger with a huge amount of lifesteal for a short period of time, allowing Drow Ranger to stand her ground and regain practically all of her health with just a few shots. Manta Style provides Drow Ranger with mobility, stats, and the ability to dispel debuffs and create illusions of herself. Since the illusions spawn with it benefit from Marksmanship agility bonus, the item considerably increases Drow Ranger's damage output, especially when sieging buildings. Consider an Eye of Skadi late game if you are fighting fast and or tanky heroes. It provides valuable attributes, useful health and mana to sustain Frost Arrows for longer, and the slow stacks with Frost Arrows, reducing most opponents to minimum movement speed. It also has the utility of reducing health regen, making it very valuable against tanks. Monkey King Bar provides a considerable damage boost. However, it provides no defensive bonuses, thus making Drow Ranger into even more of a glass cannon. Besides, Drow Ranger does not need to rely on it as a counter against evasion heroes, since she generally benefits accuracy from Marksmanship. Daedalus provides Drow Ranger with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her damage output. Scythe of Vyse gives Drow all the mana regen she will ever require, allowing the user to never need to turn off frost arrows. Most importantly, it provides Drow with a disable, which is useful in multiple ways such as greater teamfight control and the ability to become a proper assassin, catching fleeing or lonely foes and bursting them down with ease.
Best Drow Ranger Build Mailina August 16, 2015 Abilities Frost Arrows This is going to help you throughout the whole game, always use it. Great skill for ganking and even escaping since it slows the enemy. I have used this to even help my allies escape. The first point gives you a 11% slow which is good enough for the first 10 minutes in but when trying to get an early kill together with an ally, it should be enough. You want this when you're level 2. When you skill this, the slow greatly improves 24%, 37% and then it jumps to 60% at level 4. At level 4 this is great to have and will probably save your skin. It helps you to gank effectively, since most enemies won't be able to get away from your slow or get close enough in time. This is also a good escape mechanism. You don't want people to get close and mess with your ult, this will help you to slow enemies who are trying to get you. It won't save you from large ganks when you're on your own early on, so be careful early game. Don't ever use this on auto-cast since it'll drain your mana and the items you'll need later won't give you any. It will ruin your life-steal possibilities and if you run out of mana when you need your gust you'll be screwed. Just keep casting them on enemy heroes when attacking since it makes a great harass and will ensure you get a kill at some point. Gust A great skill for Drow and is effective against heavy spell casters or blinkers. Silence can make all the difference in a team fight or it could start one. Up to 6 seconds of silence gives you all the time you'll need to make sure Anti-Mage or Queen of Pain won't escape from you or it'll give you enough time to escape from them. It will also help you with heavy nukers when ganking an enemy. I choose 1 point in Silence early, but max it out last, because often 3 seconds of silence will be more than enough and your other abilities are more important. Even against a lot of nukers 3 seconds is enough to get a kill or get away. Also, keep in mind you have a team backing you up. Cast this skill at the start of every team fight unless you have another initiator. Precision Aura Second best skill Drow has. Gives a global damage bonus to all ranged heroes based on your agility. I always get this in the start of the game because it'll give you that extra damage to help you get first blood, an early kill, or it can make harassing better. Early on this skill gives you and other ranged heroes about 4 or 5 damage. You max it out in when you hit level 12. The only reason I don't max it out sooner is because the items you should have by this point will increase your agility which gives you a really good damage boost. That and you don't need more points in it early, because the first level gives the biggest bonus 18% while extra levels don't add as much 6% per level. This aura has been buffed and gives 18/24/30/36% which makes this an asset to Drow. You can manually cast it to affect creeps globally for 30 seconds with 120 seconds cooldown. This gives a bit more control over this ability, and if you're pushing a lane and there are many rages creeps attacking a tower, if you use this skill, that tower will go down a lot quicker. This won't un-wantedly affect your lane control either unless you want it to. Marksmanship A great ultimate, gives you 40/60/80 not 20/30/40 as Dotafire says agility as long as no enemy hero is too close to you. This greatly boosts your damage, attack speed, and armor. In addition, this will increase the damage bonus other ranged heroes get through your Precision Aura. However, since the the bonus is totally canceled when an enemy hero comes within a 400 somewhat larger range since v range. Before that it was only halved, so Drow has become more vulnerable than she was. Losing all this extra agility means your damage output is way lower than at a distance and your considerable bonus armor is canceled. However, the good news is, you will have items that'll keep your damage/agility high. You will also have gust and frost arrow to keep them at bay, dealing a lot of damage before they get to you, allowing a chance for a kill regardless. Now, after you lost 40/60/80 and you think you can't get the kill in time, use your shadowblade. It's the main reason why I put it in as an item to have; you need a better form of escape and this does it since it'll boost your movement speed and help you go invisible. Whenever you see your agility dropping and you think you're in danger use gust and activate shadowblade. Shadowblade may also enable you to get in range to deal full damage again and you might just turn the situation around. Items And Timing When you spawn in go right for one wraith band and a thing of tangos. The wraith band will give you a decent damage up for early game and the tangos will ensure your survival and possibly the person with you. A combination of wraith band and your Precision Aura will make you hit hard this early with around 60 or so damage. Try to get a rune if you can, it'll make you half way to level two and you'll get some gold that you can use. Next comes power treads and one part of your yasha which would be Band of ElvenSkin. Try to get these things in by ten minutes in. Why I say this is because the power treads along with this part of your yasha increases your agility. Adding to this is your wraith band and Precision Aura. You'll have enough damage to possibly start ganking. Buy the boots then the other parts then get the one part of the yasha. Make sure you get a lot of last hits, let the person you're with harass while you focus on last hits. Now that you have those items, finish your yasha. At this point you should be getting more money more easily. Next get your shadowblade since it'll give you more damage than the sang and yasha along with a way to escape if need be. Shadowbalde will also increase your movement speed by 20% along with increased attack speed. Next you should finish the sang and yasha. The extra damage, attack speed, movement speed, and chance to slow will benefit you. Once those two things are done, get your Helm of Dominator. Why this over mask of madness? Because the health regeneration, damage, and armour bonus are passive. The mask of madness abilities last 12 seconds and the only passive is the lifesteal. However, get this if it's super late game and you just want something extra. I've played Drow only for a year straight. Helm of Dominator is better in every situation I've been it. Just give it a try. Now that you have all that, time for an upgrade. Upgrade to a silver edge. It'll give you better damage and at this point, you'll have more than enough money to spare. Follow that with a daedauls for even more damage along with it's critical change to hit and it's critical damage. If you have all the items I've said so far plus this, you'll be close to unstoppable. Now trade your wraith band in and go for a butterfly or manastyle or both. Once you have these items, you'll need nothing else, not even the aegies. Now you may be thinking "Why don't you have the aegies down any where else?" and that's simple. The agies will only stay in your inventory for 5 minutes before it disappears, making it useless. If the situation comes forward, get the agies but most likely you won't need it. As for the enemy team, if you can go without a team fight for 5 minutes, they just wasted beating rosh and you can kill them and take the extra gold they just got. The money and experience from killing rosh isn't as much as it was. Aegies isn't necessary for Drow; it can help, but it's not needed. I have gone without aegies a whole game and my score was 32/1/5. The only kill was early on and I died to get first blood. Drow is slightly more item dependent so what you get makes the difference along with timing. Get the items I suggested to get before 10 minutes in and you're more than likely to win that game. In Emergencies If you're having a horrible game early on and the enemy team is harassing you go straight to the jungle. No matter what is going on, if someone is about to die, don't save them. Jungle until you get the items you need and by that I mean until you get power treads, a yasha, and a shadow blade. You should already have a wraith band on you. Drow is almost useless without these items. Farm the **** out of your jungle and make sure the support puts down wards. You do NOT want to be surprised. You can turn a game around when you play Drow and get the items need. If there is a team fight, skip it if you don't have these items. Or if it's late game and you only have these items, farm until you get a sang and yasha, helm of dominator, and a Crystalys which is part of your Daedalus. After that, go for the silver edge and finish your Daedalus. Farming is your best friend when you're under leveled and no matter what that circumstances are you do NOT stop jungling/farming. I don't care if there is a team fight, if someone is about to die and you can save them, or if your team is yelling at you. Your items help make you win fights and get kills. Make sure your team knows that. Later on, you won't regret ignoring team fights and such because you'll be the main reason why you turn the game around and win. It's happen to me so many times because I kept getting signaled out by the enemy team but once I got what I needed we won. Don't give up. Keep trying and once you get the hang of Drow every hero will seem squishy to you. Good luck.
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